Vitalise-Project / Technology Demonstrations

Technology Demonstrations

In an open online session, VITALISE partners presented the Technology Demonstrations of the project. The session was recorded and uploaded on our YouTube channel and you may watch it on the link below.

Below you may find a brief description of the Technology Demonstrations of VITALISE project.

Gradior Suite

Gradior is the first Spanish neuropsychological intervention suite for a multi-dimensional approach to therapy, considering the different constituent aspects of a person (cognitive, emotional, sensorial, behavioural, physical, social, etc.). Gradior has several modules, all of them having been the object of scientific studies.

Gradior Cognitive is an ICT based system that allows to evaluate, stimulate and train cognitive functions of people with cognitive impairment due to different health conditions. Moreover, it can be applied to promote Active and Healthy Aging among the population that wants to stimulate their cognitive abilities or that present subjective memory complaints. From a therapist’s point of view, it is an extremely helpful tool to work with, since it allows to constantly keep up to date with the patient’s evolution, schedule their therapies and modify them according to the patient progress.

Gradior Multisensorial is aimed at the stimulation and workout of the emotional and behavioural aspects of different conditions, such as chronic mental health issues, dementia, etc., through multisensory stimulation, emotional regulation and mindfulness. It is composed of different Virtual Reality based rooms, where users can experiment with different playful and interactive sensory experiences.

Gradior Active is a tool that promotes physical training combining motor and cognitive activities with independent and unrelated purposes (“Dual Task”), since this approach has proven to be beneficial for cognition improvement. It incorporates controlled physical exercises (aerobics, strength exercises, balance and flexibility) using motion capture technologies (Kinect).


GameBus is a scientific platform that encourages and rewards families and friends to stay active socially, mentally, and physically through a personalized gaming experience. The platform has been used in various living lab studies since 2015 and it is maintained actively for supporting a variety of studies on diabetes management, overweight prevention, and mental wellbeing (also in collaboration with clinical partners). Within VITALISE, the aim is to learn how to keep offering GameBus sustainably as a scientific service for the next decades, especially for long-running living lab studies on mHealth and lifestyle. That covers investigating the operational processes/workflows and the data sharing infrastructure. VITALISE partners and others are encouraged to contact for test-driving the platform during the VITALISE project.


Mentorage is a patented solution to monitor guests within nursing health and care facilities. It has been designed to support operators and facilitate management of nursing homes, protected facilities and hospitals. Mentorage sensor, which works similarly to a 3D scanner, is installed above the bed and monitors the patient looking for specific pattern. Whenever a given condition is detected an event is sent to Mentorage server which, in turn, routes it to the various caregiver. At this point the operator can also activate the remote infrared video stream to assess the situation and decide whether it is necessary to intervene or not. The system is capable to recognise an array of different conditions such as, a person falling from the bed, a person about to rise from bed, a person lying on bed, etc. Mentorage allows also to customise, for each patient, the type of monitoring feature required, according to the specific needs of each patient. In addition, it is possible to customise the time after which each given alert has to be notified to the caregiver. The solution is a certified CE Class I medical device.


CAPTAIN COACH device aims to become a gentle virtual carer and companion inside the older person’s house, providing a radically new hardware and software solution based on user’s detection and generation of projections. CAPTAIN COACH targets on a more spontaneous interaction, eliminating the common interaction patterns where the user either has to launch a smartphone application or tap on a notification on her/his smartphone. It is also designed to be interoperable and easily connected to any WiFi, Bluetooth, USB device. The system is gathering information unobtrusively from the user’s behavior and movement inside the house in real-time, while time-aggregated data are used in order to provide the content at the “right” moment and in the “right” place. The right moment and time vary for every user and the system considers the user preferences and real time information to decide.

Virtual Reality Mirror Therapy

Mirror therapy is a rehabilitation therapy for patients who suffer(ed) from stroke, an amputation or chronic pain in which a mirror is placed between the arms or legs while performing exercises so that the image of a moving non-affected limb gives the illusion of normal movement in the affected limb. However, the range of movements in these exercises is limited and a high number of repetitions is essential, causing therapy to rapidly become monotonous for the patient. Virtual reality (VR) can overcome these obstacles. VR is a 360° simulation that immerses individuals in a computer-generated environment by means of a VR headset.  With the VR mirror therapy, patients are immersed in a virtual kitchen and garden, in which they are (seemingly) able to perform daily activities with their affected upper limb (e.g., grabbing kitchen utensils, stirring in a pot, cutting cucumber, picking apples from a tree) which – in reality – are performed by their unaffected limb and projected to the affected side (mirrored). This VR application (prototype) was developed by OneBonsai in collaboration with Thomas More University of Applied Sciences and rehabilitation centers RevArte and TWA/Revalution Center as part of the Immersive Care project.

Health and Social Care Ecosystem Long Lasting Memories Care (LLM Care)

The Integrated Health and Social Care System Long Lasting Memories Care – LLM Care, is an ICT platform that combines cognitive training exercises with physical activity providing evidence-based interventions in order to improve both cognitive functions and overall physical condition and, therefore, quality of life of vulnerable people. The combination of cognitive and physical training provides an effective protection against cognitive decline as age-related, thus, improving overall quality of life through the enhancement of physical condition and mental health, while preventing any deterioration and social exclusion. LLM Care is considered as a non-pharmaceutical intervention against cognitive deterioration that provides vital training to people belonging to vulnerable groups in order to improve their mental abilities while simultaneously boosts their physical well-being through daily monitoring.